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Messages - Vaelia
1
« on: October 26, 2010, 11:11:11 PM »
Doo duh doo doo
2
« on: August 24, 2010, 05:49:08 PM »
Morrowind = 50 bucks for 200+ hours of gameplay, or $0.25 an hour. That's fairly good.
3
« on: July 20, 2010, 09:07:17 AM »
Blame Bioware. I had the exact same problems with both the first and second (real/non-steam) games.
4
« on: July 16, 2010, 09:46:46 AM »
There's nothing wrong with that.
5
« on: June 06, 2010, 02:16:32 PM »
6
« on: May 31, 2010, 04:55:34 PM »
I click DI sometimes.
7
« on: May 24, 2010, 04:28:36 PM »
Fat one
8
« on: May 15, 2010, 12:11:20 AM »
Yeah, Imma go spend time with asian girls rather than raid. Sry bros.
9
« on: May 04, 2010, 02:10:28 PM »
I may be back this weekend. Maybe. If you guys care :V
10
« on: April 26, 2010, 06:08:58 PM »
I'm not saying there is anything wrong with the idea itself. I am saying this is going to be a massive failure when Blizzard has to balance encounters so that they are of equivalent difficulty for 10 players chosen out of 30 possible talent trees as opposed to 25 players chosen out of 30 possible talent trees. There are currently 37 different raid buffs and debuffs, some of which are provided by only certain classes and some classes provide way more than others. Not to mention things like dispels, battle rezzes, soulstones, innervates, etc. Unless they massively revamp every single class in the game the only thing that will happen is exactly what Vindra said: 10-mans will end up damn near impossible compared to everything else unless you have a very specific raid comp. "Bring the player not the class" will only apply to 25-mans. That, or a complete homogenization of talent specs. Also couple this around the fact that designers have to strike a balance for all 30 talent specs in 5-mans, 10s, 25s, 10 Hard Modes, 25 Hard Modes, 2v2, 3v3, 5v5, battlegrounds, and leveling and I really have zero faith that the current batch of developers will be able to pull it off.
Again, this is something that could possibly work, but not as something patched in 5 years and 85 levels later.
EDIT: When I say 37 different raid buffs and debuffs, I'm referring to the specific effect not a specific spell (like +Haste %)
11
« on: April 26, 2010, 02:17:43 PM »
This will be the death of WoW. This is one of those things that could only have been managed were the game designed with this intent 5 years ago.
12
« on: April 17, 2010, 03:41:15 PM »
Trying to make it tonight, but it's up in the air. If I don't, and for future reference, here is the spiel I go through pre-raid: Welcome to my GDKP run. All items (Including BOE's, enchant mats, Orbs) that drop will be auctioned off to the highest bidder and the gold pot will be split evenly 25 ways at the end of the run.
Raid members will only receive their share of the gold pot if they are present in the raid when the final boss dies, no exceptions.
In the event a player is AFK for an extended period without notice - or performs poorly - a fair first warning will be given, but they may be removed from the raid and/or forfeit their share of the pot if it continues. Whenever a boss dies I will publicly auction off an item in raid chat.
To bid on an item, simply type out how much your bid is in raid (i.e. 1000)
If you win an auction and refuse to pay for it you will be removed from the raid. Bid wisely.
Please keep raid chat clear except for bids. If you wish to speak, do so in /s MINIMUM BIDS 100 g for all items Minimum Bid Increment: 100g MINIMUM BIDS 1000g Offset (rings/offhands/non-tier pieces) 3000g Tier Tokens 3000g Weapons/Shields 5000g Trinkets Minimum Bid Increment: 100g
13
« on: April 12, 2010, 04:30:19 PM »
Lol, if only I got screenshots
I was going to app to Casual before I discovered this but then I figured that you people except Piston were too stupid to figure it out on your own so I decided i'd be better off to join a guild that's still in naxx
And anybody that doesn't believe this, do your own research you retard
You've got some issues, brosef.
14
« on: April 05, 2010, 08:53:57 AM »
15
« on: April 04, 2010, 01:19:27 PM »
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