Casual Guild Forums

General Category => General Discussion => Topic started by: monmoth on September 07, 2008, 08:26:10 AM

Title: Racials are now better?
Post by: monmoth on September 07, 2008, 08:26:10 AM

Changes that should be in the next beta push. Bear in mind that some of these may change somewhat or entirely, and there may also be other changes coming in subsequent pushes:

Orc
- Hardiness now reduces the duration of stun effects by 15%


Troll
- Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!

- Berserking: no longer has an activation cost of energy/rage/etc


Draenei
- Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power

- Shadow Resistance: reduces the chance to be hit by Shadow spells by 2%


Dwarf
- Frost Resistance: reduces the chance to be hit by Frost spells by 2%

- Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.


Undead
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)

- Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).


Night Elf
- Quickness: reduces the chance to be hit by melee or ranged attacks by 2%

- Nature Resistance: reduces the chance to be hit by Nature spells by 3%


Tauren
- Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear

- Nature Resistance: reduces the chance to be hit by Nature spells by 2%


Gnome
- Escape Artist: the freeing effect can no longer be resisted

- Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%


Blood Elf
- Mana Tap: ability removed (partially integrated into Arcane Torrent)

- Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)

- Magic Resistance: reduces the chance to be hit by spells by 2%


Human
- Perception: changed to a passive, now grants one character level of passive stealth detection

- Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown

- Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)

- The Human Spirit: spirit bonus lowered to 5%

[ Post edited by Kalgan ]
Yep, I forgot to list the Draenei Shadow resist change (-2% chance for shadow spells to hit you)

I also forgot to list that the lasting immunity has been removed from WotF

Also forgot to add Mace Specialization for Dwarves and magic resistance for BE

This will be a huge change for pvp. Most notable are perception is no longer going to help you find rouges as easy as before and WotF won't have the immunity effect after its cast. Belfs are still overpowered with a 2% resist aginst all spells where everyone else gets 1-3%.
Title: Re: Racials are now better?
Post by: Mekuh on September 18, 2008, 08:02:44 AM
Sweet i get a feign death!
Title: Re: Racials are now better?
Post by: Kadrix on September 18, 2008, 08:09:23 AM
Feign got changed recently, it's now a pvp trinket style ability, share's cooldown with one too, useless except it frees up a trinket in arena.