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Messages - monmoth

Pages: 1 [2] 3 4 ... 10
16
General Discussion / Re: SW: The Old Republic has a release date?!?
« on: June 22, 2010, 01:54:03 PM »
I wouldn't say dumb considering the appeal Bioware and Star Wars have as names.  However current estimates all say spring of 2011. If it was really coming out in a couple months they would be hyping the game more and be showing more in game footage. Currently I think I've seen more cinematics than real game play for the game.

17
General Discussion / Re: Interesting read for old players
« on: June 22, 2010, 01:47:16 PM »
Its kinda interesting to see why some things were the way they were like inner fire having AP on it. Its very silly that those things stayed in the game for as long as they did.

18
I had a 2ed interview on Thursday. They said I would probably hear back this weekend sometime after all the managers meet and see who they think is best/how many people they are looking to hire. I haven't heard anything back beyond that.

19
Gaming / Onlive Free for a year(sorta)
« on: June 15, 2010, 09:35:09 AM »
Onlive is something that has been in the works for a while. Basically its like streaming Netflix but for video games. Since e3 is going if you sign up today(6/15) to be a "founding member" you have a chance to get the first year free. You don't have to pay or anything just sign up like you would for a forum, your name, your e-mail ect. If anyone is interested you should check it out, www.onlive.com is their website.


20
Gaming / Re: I just played Portal for the first time...
« on: June 15, 2010, 09:27:21 AM »
I recently played Dead Space for the first time. Also right before Mass effect 2 came out I played through one. They are all great games.

21
The one in El Cajon, its next to a Borders. It would be a very odd coincidence if you were being interviewed at a different location on the same day for the same positions.

22
I'm not joking and I think I have an interview for the same job this Monday. I worked in retail before and it's all about being friendly. They can teach you whatever else you need to know. Appliance shopping/selling is mostly about size and needs. If it will fit , is it big enough, does it do what they need/want. Since appliances aren't really luxury items you have you sell them something to accommodate their lifestyle. That's been my experience talking to people that sold appliances.

23
General Discussion / Re: Hello new home
« on: May 31, 2010, 06:09:09 PM »
I click DI sometimes when I mean to click taunt.
Fixed.

24
Humor / Re: Funny Picture MEGATHREAD (Probably NSFW)
« on: May 23, 2010, 09:41:18 PM »
What's worse than awful?

25
Music, Movies, & TV / Re: Prod1gyGamers Favorite Fight Scenes =D
« on: May 15, 2010, 10:42:27 PM »

YOU MEAN THIS?

26
Bumping the post. I removed the previous replies to avoid confusion and update the post but I may have missed someone by accident. If you still need something and are not listed for said achievement post what you need. Everyone still needs Portal jockey and Neck-Deep so don't bother posting about those.

27
We will be working on achievements for the next week or two to get as many people as possible their ICC25 drakes. Please post here which achievements you need so we can swap you in as needed. If you don't post here what you need we'll assume you don't care about getting the drake. Posting doesn't guarantee you a spot  but we'll do the best we can to accommodate everyone.

Boned (25 player)

Full House (25 player)
Rawkzo

I'm on a Boat (25 player)

I've Gone and Made a Mess (25 player)

Heroic: Storming the Citadel (25 player)

Dances with Oozes (25 player)
Rawkzo


Flu Shot Shortage (25 player)
Rawkzo

Nausea, Heartburn, Indigestion... (25 player)
Rawkzo
Athanyel


Heroic: The Plagueworks (25 player)
Athanyel

The Orb Whisperer (25 player)

Once Bitten, Twice Shy (25 player)(NB= no bite,B=bite)
Vaelia (NB)

Heroic: The Crimson Hall (25 player)

Portal Jockey (25 player)
EVERYONE

All You Can Eat (25 player)

Heroic: The Frostwing Halls (25 player)

Been Waiting a Long Time for This (25 player)
Goldspam

Neck-Deep in Vile (25 player)
EVERYONE

LAST UPDATE 5/5

28
General Discussion / Re: Cata 10/25 man raiding
« on: April 27, 2010, 04:26:28 PM »
I think that's what makes this even worse. The fact that we HAD 10 man specific instances and then they took it away. It wouldn't feel so crappy if we'd never known it to begin with. It makes them look lazier, emphasizes the fact that when you're in a 10 man version of an instance you think "this COULD have been a completely different and new zone but instead bc they're lazy I'm farming the same old content." It makes you feel like they've cut something whereas you wouldn't have noticed a lack of content implementation otherwise.

I wouldn't agree with this. If they went the route your suggesting we wouldn't magically have twice as much content (a whole new 10 man instance as well a whole new 25 every major content patch). In fact I bet there would be fewer 10/25 man raids becuase they have to spend a more time making up two new zones instead of one. Your suggestion would only work if they hired another team of people to work on 10 man raids. That doesn't even take in to account the extra artists they would need to make the art work for 2 separate raids. If you want to argue they have the money for that I'm sure they do but they could easily hire those people to do both 10/25mans.

Going this route kinda sucks for the players that like having better quality items than someone who only does 10 man raids. That's only a small portion of the population though. On blizzards end it must be a nightmare coming up with 4 tiers of loot that are all fully itemized and all have different art work. Instead they will only have to do two tiers of loot with this system. I would almost argue the fact that they can do more content this way.

One last thing to think about is if they did 10 mans separate from 25 mans most people wouldn't see 25 man content. How many people saw more than just the first or second boss in Sunwell. This was a big problem back in the 40 man days. As a developer you don't want to spend months of dev time on something only 2-3% of your population is going to see. Like I said before though it will all come down to their tuning and we'll see how that goes in the beta.

29
General Discussion / Re: Cata 10/25 man raiding
« on: April 26, 2010, 06:12:22 PM »
I understand why they are making these changes. It just seems like all the hard work that goes in to making 25man raiding more lucrative is being done away with. It will come down whether or not the extra loot is significant enough to encourage 25 man raiding still. In no way does this mean the end of the game, there is no sky falling on our heads. I bet what will happen is that there will be a lot more 10 man guilds that 25s. It will be interesting to see what guilds stay as 25 mans or split in to 10s.

*Edit* I posted as veal was posting. That is what it will come down to,if they can balance everything. If they can make 10s as hard as 25s(by whatever means necessary) it will be a good change for the game. They do have a lot of hurdles to over come though, like the number of buffs and class specific abilities everyone has. I remember reading that they wanted to tone down buffs so its good when you have them but it isn't so punishing when you don't. They have their work cut out for them. I'm going to reserve my opinion until the beta is out for a while.

30
General Discussion / Re: Cata 10/25 man raiding
« on: April 26, 2010, 11:10:54 AM »
Even though they acknowledged it, 10 mans are exceptionally hard to tune to be as hard as 25 mans. You can have a group with awful synergy but good players and struggle where a better composed group with worse players finds it easier. These changes are interesting but I bet they miss the mark. It also makes 25 man raiding achievements feel cheaper. We do hard modes because it has the best gear in the game. Knowing that we could just do 10s  instead for the same gear feels dumb. I won't miss doing both lock outs during the week though.

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